Full Name:

Dark Brown
179 lbs.

Birth Place:

21 Turns
Grade Three
Ista Hold
Xanadu Weyr



Sigam is a strange character to have to define. He walks the fine line between intense and nondescript, with a solid lean-bodied stance that is normal in a weyr, but still sets him up as a force to be reckoned with. Straight lips, firm shoulders, and curled hands indicate a high level of seriousness and skepticism, yet his face seems relaxed, as if he's a person that knows exactly who and what they are in this world. His eyes are a captivating brown, almost mundane in color, but they burn a fiery mahogany in direct sunlight. A short crop of dark brown hair is reflected in the stubbly scraggle of a beard that occasionally lines his angular face.

Sigam isn't one for pomp and circumstance, but he somehow manages to keep his clothing in good condition despite his profession. Some say he heats a flat stone and presses his clothes every night, but Sigam will constantly downplay such an act of vanity. Never the less, his dark slate blue shirt and black pants hang neatly from his frame, the latter being tucked into a pair of black runner-riding boots. Around his right wrist is usually bound a black wherhide band, and on his left shoulder is a Dragonhealer's badge.


Sigam is the love child of a brief affair between an Istan holder and a Journeyman Healer, Isica and Gamen respectively. Raised in Ista by Isica and her Seacraft husband Emhall, Sigam lived his adolescent life believing he was destined to inherit his family's small boat - the "Quinto" - and follow in his father's footsteps on the great hunk of volcano that Ista Hold was built on. It was not a fate Sigam was looking forwards to, but he was a valuable member on the ship, with steady hands and a mind that adapted quickly to probable situations. With the next sibling in line, Hallac, being only seven, it was logical for Sigam to take on his father's lifestyle.

Yet, on his fifteenth turnday, his mother sat their family down for a talk and broke the news of her relations with Gamen. Judging by Emhall's reactions, the man already knew, but Sigam himself was floored. His mother - his saintly, ne'er-do-wrong mother - had birthed him as an illicit bastard? And that was only the tip of an iceberg's-worth of issues! Yet, after much explanation and discussion, and a few weeks to mull things over, Sigam began to view this in a new light; the situation gave him an understanding where his rationality and overall seriousness came from in a family of high-strung, high-energy workers. With his parent's good graces (and a promise from Emhall that he wouldn't kick the bucket before Hallac was ready to take over the "Quinto"), Sigam decided that an exploration in the Healing craft was in order.

He excelled quickly. Though not a star pupil nor first in his class by any means, Sigam surprised himself and his teachers as he advanced, and eventually discovered a passion for tending dragons, as opposed to humans. After concentrated studies at Ierne, and living through more practical lessons than the boy could count, he attained his Grade Three certification and received his Dragonhealer's badge. He continued to work with the weyrhold out of sheer habit, but somewhere in the back of his mind, he had always been curious about the Annex that played counterpart to Ierne's at Xanadu. Upon researching, he discovered that the Annex's main purpose was the study of fertility (or lack of such) in dragons. Intrigued, and more than willing to expand his education through the Annex, he requested and was granted a transfer to Xanadu.


Name Relation Location Position
Gamen Father Ista Weyr Journeyman Healer
Isica Mother Ista Hold Seamstress
Emhall Surrogate Father Ista Hold Journeyman Seacrafter
Hallac Half-brother Ista Hold Messenger
Cai Half-sister Ista Hold Apprentice Baker
Esiae Half-sister Ista Hold Hold Brat


  • Sigam's Healer/Dragonhealer apprenticeship went similarly along the lines of many Terran college student's, including the distinct interest in booze, girls, things he was dared not to do, and anything he could get away with, so long as he didn't get caught. The experience not only earned him the nicknames Gambit and Jellybones (or just Bones), but also resulted in a tattoo. Yes, a tattoo. Using concentrated dyes and many collected needlethorns, he and his closest friends marked their right shoulder blades with small draconic tattoos. Sigam will never discuss or draw attention to his extracurricular activities - as far as he's concerned, the whole ordeal never happened. ;)
  • Though Sigam derived a lot of his demeanor from his real father, Emhall is responsible for his sense of humor. It is a mix of dry and explosive, often coming out unexpectedly and viciously. Bewaaare!
  • Sigam will go out of his way to help someone/-thing that's injured, but the second it dies, it's considered fair game as far as poking and prodding goes. In all reality, Sig should have been an autopsy specialist, but he'd never realize it unless someone would point it out.
  • Sigam find the tension between Ista and Xanadu to be absolutely hilarious and nonsensical at the same time. Unless some serious stuff goes down, involving his family in particular, he couldn't care less about the political issues between the two weyrs.
  • Sigam finds runners to be incredibly fascinating, but has never gotten the chance to actually ride one.


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