Healer Craft Ranks and Certificates

Note that rank prerequisites are, as of 2016, sometimes depreciated information from previous staffs and incarnations of PernWorld. Parts that may not be applicable are currently in italics.

Introduction

All people intending to be a full healer should begin as a Jr. Apprentice. Exceptions may be granted, allowing people to start at higher ranks, but they must be decided on a case-by-case basis, with the approval of a panel of active Masters. Approximate RL equivalents of healer ranks are as follows:

Aide - This is a support role for the craft, rather than an educational one. Those wishing to volunteer their time or to 'test the waters' of the craft in a support capacity occupy this rank.
Jr. Apprentice - Anywhere from complete novice to 1st-yr medical student.
Sr. Apprentice - Trained in anatomy, herbs, basic and emergency treatment. Roughly equivalent to a RL intern or nurse.
Journeyman - Roughly equivalent to a modern General Practicioner, with a possible specialty in some field.
Master - Expert in some specialized field, as well as highly-skilled in general practice.

More detailed descriptions of each rank can be found below, including prerequisites for each, and promotional requirements. Cross-referenced information can be found in the In-Game +help files, under Promotions.


Aide

Aide - Aides are usually people who have volunteered their time and service to the craft in some support capacity, such as helping out with basic chores in an infirmary. The role of an aide is purely observational. They may assist other healercrafters with their day to day duties, but may not practice medicine in any way. Observation of any medical activity is at the discretion of the treating crafter and patient. Education of any kind is passive, and should not be acted upon in any way without permission from a ranking healer.

Take Classes: Yes.
Teach Classes: No.
Leave the Hall: Aides can be stationed anywhere. As they are not actively learning to be healercrafters, their presence at the hall is not required.
Accept a post: Yes. If the aide is willing and able, the Hall may request their services at multiple locations.
Practice Medicine: No.
Assist an appropriately higher ranked healer: No.
Declare a specialty: No.
Take a mentor: No.
Take an apprentice: No.

Aides wishing to formally begin their education with the HEC should OOCly speak with an HEC staffer. Instructions for IC actions will be given as needed.


Junior Apprentice

Jr. Apprentice – Most Juniors are allowed to join the Hall at age 12, though exceptional or resourceful students may be allowed to begin training as early as age 10. A Junior’s day consists of doing chores around the Hall for the better part of the day and taking basic courses before being released for meals, homework, and a bit of free time in the evening. They have one day off a week.

Take Classes: Yes.
Teach Classes: No.
Leave the Hall: No.
Accept a post: Not alone.
Practice Medicine: No.
Declare a specialty: No.
Take a mentor: No.
Take an apprentice: No.

Promotion to Apprentice is contingent upon the following:

  • A four RL week probationary period
  • Approval from staff.

Apprentice

Apprentice – Must be 12 turns old, though exceptions may be made for Juniors that joined the craft at an earlier age. An apprentice’s day consists of a designated period of the day for doing chores around the hall, taking classes for basic and general medicine, and coursework. Apprentices are allowed slightly more free time in the evenings, and one day off a week.

Take Classes: Yes.
Teach Classes: No.
Leave the Hall: Yes, if accompanied by another healer of appropriate rank.
Accept a post: Yes, though only in a basic capacity. Posting does NOT inherently give an apprentice the right to practice medicine in ANY capacity.
Practice Medicine: No.
Assist an appropriately higher ranked healer: Only in a clinical setting, such as a classroom, or at the healer’s discretion. This is a privilege, not a right.
Declare a specialty: Yes. Specialties can be declared, but devotion to that specific school of medicine will be minimal, as an apprentice is still learning the core principals of medicine, and won’t have enough time to devote serious study. Dual specialties will not be allowed without approval from CraftStaff.
Take a mentor: No.
Take an apprentice: No.

Rank prerequisites:

  • A four RL week probationary period
  • Approval from staff.

Promotion to Senior Apprentice is contingent upon the following:

  • Must be an apprentice for at least three RL months.
  • Must display the proper behavior and RP frequency to justify promotion.

Senior Apprentice

Sr. Apprentice – Senior Apprentices live much the same lives that regular apprentices do with a few small exceptions:

Take Classes: Yes.
Teach Classes: No.
Leave the Hall: Yes.
Accept a post: Yes. Posting does NOT inherently give an apprentice the right to practice medicine in ANY capacity.
Practice Medicine: No.
Assist an appropriately higher ranked healer: Yes, when supervised. This is a privilege, not a right.
Declare a specialty: Yes. Specialties can be declared, but devotion to that specific school of medicine will be minimal, as an apprentice is still learning the core principals of medicine, and won’t have enough time to devote serious study. Dual specialties will not be allowed without approval from CraftStaff.
Take a mentor: Yes. CraftStaff reserves the right to veto.
Take an apprentice: No.

Senior Apprentices do not, by default, teach classes. Promotion to Junior or Full Journeyman requires the teaching of a class, but this can only be done on a topic that the apprentice has been cleared to teach in, and MUST be done under closer supervision by an appropriate instructor.

Rank prerequisites:

  • Must be an apprentice for at least three RL months.
  • Must display the proper behavior and RP frequency to justify promotion.

Promotion to Journeyman is contingent upon the following:

  • Senior Apprentice must be at least 18 turns of age. Exceptions may be made by the Craftmaster.
  • Completion of a Senior Apprenticeship period of no less than three RL months.
  • Must display the proper behavior and RP frequency to justify promotion.

All courses, both taught and attended, must be approved by CraftStaff for promotions.


Junior Journeyman

Jr. Journeyman – This rank is basically reserved for the senior apprentices who have demonstrated exceptional ability and devotion to the craft, but do not meet the requirements of age or behavior to be a fully ranked Journeyman. Journeymen may also be demoted to this rank for disciplinary purposes.

Take Classes: Yes.
Teach Classes: Yes, under observation and within the scope of their own training.
Leave the Hall: Yes.
Accept a post: Yes.
Practice Medicine: Not alone.
Assist an appropriately higher ranked healer: Yes.
Declare a specialty: Yes. Dual specialties will not be allowed without approval from CraftStaff.
Take a mentor: Yes. CraftStaff reserves the right to veto.
Take an apprentice: No.

Rank prerequisites:

  • Completion of a Senior Apprenticeship period of no less than three RL months.
  • Must display the proper behavior and RP frequency to justify promotion.

Promotion to Journeyman is contingent upon the following:

  • The discretion of the CraftMaster
  • When the limiting circumstances, such as age, are no longer a factor.

Journeyman

Journeyman – Journeymen are basically graduates of the Healer Hall’s version of ‘Medical School’. They are frequently posted on assignments far from the Hall to practice medicine along the lines of their chosen school of medicine, and to continue learning about said school and any chosen specialty. Supervision of a journeyman is substantially less than that of an apprentice, and promotions to this rank are not taken lightly.

Take Classes: Not required.
Teach Classes: Yes, within the scope of their own training.
Leave the Hall: Yes.
Accept a post: Yes.
Practice Medicine: Yes.
Assist an appropriately higher ranked healer: Yes.
Declare a specialty: Yes. Dual specialties will not be allowed without approval from CraftStaff.
Take a mentor: Yes.
Take an apprentice: Yes, with a note to Staff.

Rank prerequisites:

  • Senior Apprentice or Junior Journeyman must be at least 18 turns of age.
  • Completion of a Senior Apprenticeship period of no less than three RL months.
  • Must display the proper behavior and RP frequency to justify promotion.

Promotion to Senior Journeyman is contingent upon the following:

  • Complete a stint of at least three RL months as a Journeyman.
  • Be at least 19 turns of age.
  • Must display the proper behavior and RP frequency to justify promotion.
  • Must display an advanced and working knowledge of the Healercraft on Pern.

Fraille says, "Anyone seeking promotion to Senior Journeyman would be wise to read my thoughts on promotion before they contact craft staff…"


Senior Journeyman

Sr. Journeyman – Senior Journeymen represent the highest rank that can be achieved before attaining Master status among the healers. They have a great deal of autonomy in terms of what they are allowed to do. Most Healers only get this far.

Take Classes: Not required.
Teach Classes: Yes, within the scope of their own training.
Leave the Hall: Yes.
Accept a post: Yes.
Practice Medicine: Yes, within the scope of their training. Routine care and care along the lines of their specialty are given without supervision. Will consult a master over life-threatening ailments or procedures outside of their scope of abilities.
Assist an appropriately higher ranked healer: Yes.
Declare a specialty: Yes. Dual specialties will not be allowed without approval from CraftStaff.
Take a mentor: Yes.
Take an apprentice: Yes, with approval from CraftStaff.

Rank prerequisites:

  • Complete a stint of at least three RL months as a Journeyman.
  • Be at least 19 turns of age.
  • Must display the proper behavior and RP frequency to justify promotion.
  • Must display an advanced and working knowledge of the Healercraft on Pern.

Promotion to Master requires:

  • At least three RL months as a Senior Journeyman.
  • Must be at least 25 turns old.
  • An additional three RL months' work in your chosen specialty, if you declare as a Senior Apprentice.
  • Display an advanced, working knowledge of the Healercraft.

Master

Master – Masters represent the pinnacle of medical experience on Pern, and there are few compared to the swelling ranks that make up Journeymen and Apprentices. Masters are stationed out of the Healer Hall unless otherwise approved by the Craftmaster, and spend the vast majority of their time teaching classes or administering high-risk aide to other healers in need.

Take Classes: No. Will pursue independent study at will.
Teach Classes: Yes.
Leave the Hall: Yes.
Accept a post: Rarely and with consideration from Staff.
Practice Medicine: Yes.
Assist an appropriately higher ranked healer: Yes.
Declare a specialty: Yes.
Take a mentor: Yes. Masters can mentor themselves to other healers to learn new schools of medicine
Take an apprentice: No.

Rank prerequisites:

  • At least three RL months as a Senior Journeyman.
  • Must be at least 25 turns old.
  • An additional three RL months’ work in your chosen specialty, if you declare as a Senior Apprentice.
  • Submit Logs of TEACHING Three Classes.
  • Display an advanced, working knowledge of the Healercraft.
  • Interview given by no less than THREE PC Healercraft Masters or Weyrleaders. The CraftMaster must be included.

Promotion to Craft Master requires:

  • That the position be open and/or available ICly or OOCly.
  • Approval from the Craft Wizard

Dragonriders As Healers

There are several members of the Craft that have chosen to go the route of Search and found themselves more or less permanantly cuddled up to a dragon. While this is certainly something that the Hall allows, there are a few things that we would like everyone to bear in mind:

  • Journeymen and Senior Journeymen need to understand that, ICly, the Hall has invested a great deal of time and resources into their education, and will be loathe to part with them if searched. This is a wonderful opportunity for RP with the Masters at the hall. Ask CraftStaff if you need an NPC Master.
  • Dragonriders earn their ranks in the Healercraft more slowly! This is because they do not have the time to devote to the study and practice of medicine. It is not uncommon for a dragonrider to be in his mid to late 20s before he earns his Journeyman or Senior Journeyman promotion.
  • Craftriders, those who have chosen to continue the study of their craft even after impressing, will also suffer a loss in advancement time, though not as severely. Taking care of a dragon still takes time! The only possible exception to this might be Craftriders that specialize in Dragon Healing. Craft Staff will review requests for promotion on an individual basis.

Certifications

The HealerCraft offers certification in various skillsets to people who are skilled in various Healer-related activities: midwifery, emergency medicine, and the Healer side of Dragonhealing. While a full Healer will probably have greater skill than a certificate-holder, such people should be able to handle most normal situations in their skills.

Requirements for Certificates

  • First Aid - Completion of an IC course on First Aid, and approval of the instructor. Approval should be granted based on OOC RP skills as well as IC mastery of the material. This certification is for basic first aid, and in no way qualifies the holder to practice medicine of any kind under regular circumstances.
  • Midwife - Completion of an IC course on childbirth, possible complications, and medicines available. See comments under 'First Aid' for other requirements. This is NOT a replacement of any kind for specialized Obstetrics training or other medical skills.
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